Representation and Coding:
Application to Virtual Reality and MPEG-4
1.
Introduction
2.
Representation and Coding of Photo-Realistic Synthetic
Data: state-of-the-art
3.
View-dependent scalability applied to texture coding
4.
Practical ways of implementing the view-dependent
scalability
5.
View-dependent scalability applied to grid mesh coding
6.
Application and Experimental results
7.
Conclusions
8.
Annex A
9. Annex
B
F. Jordan, S. Horbelt and T. Ebrahimi |
S. Horbelt, F. Jordan and T. Ebrahimi |
F. Jordan, S. Horbelt and T. Ebrahimi |